NCSOFT (NC) develops and operates online and mobile games in-house. In-app purchases and subscription fees from MMORPGs represented by 'Lineage' are its main revenue source, and its structure is shifting so that new titles are added to long-standing flagship IP - it launched the new title Aion 2 in Korea and Taiwan in 2025 and began Lineage Classic in February 2026. Its preliminary first-quarter 2026 results (revenue ₩557.4 billion, operating profit ₩113.3 billion) confirmed a rebound, and under a three-year 2025-2027 shareholder-return plan it has committed to a cash dividend of 30% of consolidated net profit excluding one-off items and to retiring about 1.9% of shares outstanding. The strength is that on top of the stable cash flow from the Lineage IP, Aion 2 has been confirmed as real profit from the first quarter, with a global launch in the second half remaining as a growth axis. The main caution is that the durability of a new title's early success and the balance between the second-half global launch's success and marketing costs are the variables for second-half profit.

At-a-glance assessment financial health · growth · profitability · valuation

Financial healthModerate
  • Operating profit barely covers the interest bill (interest coverage below 1x).
GrowthDeclining
  • Revenue fell 4.5% year over year (3-year trend: falling).
  • Most recent quarter (Q1 2026) revenue was 54.7% higher than a year earlier.
ProfitabilityHealthy
  • ROE is 10.3% (controlling-interest basis). It is above the sector average.
  • Operating margin is 1.1%.
ValuationOvervalued
  • The forward P/E sits above the sector median, reflecting elevated expectations.

Ownership & governance As of 2025-12-31

Largest shareholder Kim Taek-jin 12.2% (individual)

Controlling bloc incl. related parties 12.36%

With the controlling bloc holding 12%, ownership is dispersed, leaving room for control-related or activist dynamics.

🔎 In-depth analysis

🏢Business
  • NCSOFT (NC) is a company that makes money by developing and operating online and mobile games in-house.
  • The root of its revenue is MMORPGs (large role-playing games in which many people enjoy the same world together) represented by 'Lineage,' where in-app purchases that sell items and services inside the game and subscription fees are the main revenue source.
  • On a 2025 basis, by platform, mobile games were about ₩794.4 billion and PC online games about ₩430.9 billion; by region, Korea was about ₩928.3 billion, Asia about ₩277.5 billion, and North America and Europe about ₩124.7 billion, with overseas and royalty accounting for about 38%.
  • It launched the new title Aion 2 in Korea and Taiwan in November 2025 and began Lineage Classic in February 2026, so its structure is shifting so that new titles are added to long-standing flagship IP (intellectual property).
📈Price & chart
  • The recent close is ₩249,500 and the market cap is ₩5.4 trillion.
  • The price sits below its 20-day line (₩255,950) and below its 60-day line (₩264,250).
  • Trading below both its short- and mid-term moving averages, the trend is on the subdued side.
  • The RSI (a supplementary gauge that weighs upward versus downward strength over the last 14 days on a 0-100 scale) is 45.5, a neutral level.
  • The one-month change is -2.9%, the three-month change is +18.8%, and the position versus the 52-week high is -26.2%.
  • Relative strength against the KOSPI is 42 (on a 1-99 scale, converting the past year's return versus the index with more weight on recent performance; higher means stronger than the market).
  • That places it in roughly the top 58% of all stocks by strength.
  • Over the past three months it lagged the index by 7.8%.
  • It is best to read the chart alongside trading volume and the dates of disclosures.
📊Key metrics
  • Looking at the valuation metrics, the P/E ratio (how many times one year's profit the share price represents) is 15.88x and the P/B (how many times book equity) is 1.64x.
  • However, this P/E has a trap.
  • 2025 net profit of about ₩346.7 billion contained large one-off gains such as the sale of a headquarters building (NC Tower 1), so net profit looks excessively large relative to that same year's operating profit (about ₩16.1 billion).
  • In other words, the P/E on last year's basis does not fully show the strength of the core business.
  • The balance sheet is on the sturdy side: the current ratio (cash-like assets against debt due within a year) is 353.5%, ample, and the ROE (how much is earned in a year per unit of equity) is 10.3%.
  • The debt ratio (debt relative to equity) is shown as 128.8%, but given the nature of a game company, items that are not actual interest-bearing burdens - such as advance revenue and deferred revenue - are included, so it differs in character from pure borrowing burden.
🚀Growth
  • Revenue passed through a downturn, peaking at ₩2.57 trillion in 2022 and declining to ₩1.78 trillion in 2023, ₩1.58 trillion in 2024 and ₩1.51 trillion in 2025.
  • Operating profit even posted a loss of about ₩109.2 billion in 2024.
  • But in the first quarter of 2026 the flow changed.
  • Quarterly revenue of ₩557.4 billion (+54.7% year over year), operating profit of ₩113.3 billion (more than 20 times the prior-year quarter) and net profit of ₩152.4 billion, as the success of Aion 2 and Lineage Classic lifted results.
  • The PC segment posting record quarterly revenue was the axis of the rebound.
  • What comes next matters more.
  • Aion 2 is scheduled for a global PC launch in the second half of 2026 via Steam and Purple in North America, South America, Europe, Japan and elsewhere, adding a new revenue source in the second half.
  • This year's profit is therefore on a trajectory that is heavier in the second half than the first, with room to expand into next year, when the global service is reflected for a full year.
  • Even though last year's P/E looks high, the picture changes on a forward (future-earnings) basis as the core business recovers.
📰Recent news & filings
  • Recent disclosures center on new-title performance and shareholder returns.
  • On May 13, 2026 the company disclosed preliminary consolidated first-quarter results (revenue ₩557.4 billion, operating profit ₩113.3 billion), confirming the rebound, and on May 8 it announced an investor briefing (IR).
  • On April 28 a report on the results of a treasury-share disposal was released; the company has stated a three-year 2025-2027 shareholder-return plan to pay a cash dividend of 30% of consolidated net profit excluding one-off gains and losses and to retire about 1.9% of shares outstanding (about 410,000 shares).
  • On May 29 there was a correction disclosure to a single sale/supply contract signed in 2021.
  • In June there were reports related to executive and major-shareholder ownership and large-holding positions.
🧭Bottom line
  • The strengths are clear.
  • On top of the long-standing Lineage IP generating stable cash flow of roughly ₩1.5 trillion, the new title Aion 2 was confirmed as real profit from the first quarter of 2026, with a global launch in the second half remaining as an additional growth axis.
  • The balance sheet is also cash-rich, and a three-year shareholder-return policy is spelled out, supporting the downside.
  • Last year's P/E looks high because of the one-off gain on asset sales; on a forward basis reflecting the core-business recovery it is actually similar to or slightly below the game peer group.
  • The point to watch is dependence on new titles.
  • The variables for second-half profit are how well Aion 2's early success in Korea and Taiwan is sustained over time and how the balance between the second-half global launch's success and marketing costs is struck.
  • If new-title performance continues, the forward profit estimate gains support; if the early success cools quickly, the structure reverts to being centered on legacy-IP cash flow.

🔎 Valuation vs peers Fairly valued

The peer set consists of representative large online and mobile game developers and publishers (new-title and IP-based).

PeerP/EP/BROE
Krafton14.98x1.56x10.43%
Netmarble13.93x0.58x4.14%
Nexon Games2.27x-24.26%

Last year's (2025) net profit contained large one-off gains such as the headquarters sale, so the 15.88x P/E does not fully show the strength of the core business. On a forward basis, with the core business rebounding, the valuation reads differently. Given that large game peers have P/Es of roughly 14-15x, the current valuation - reflecting both the results rebound and the growth axis of the second-half global launch - can be viewed within a fair range that is neither much more expensive nor cheaper than peers. That said, if forward profit is confirmed above the internal estimate (about ₩390.0 billion, a forward P/E of about 14.0x) there is room for it to become relatively cheap, while if the new title's early success cools quickly the burden grows.

₩249,500 -3.48%
Market cap $3.6B

Price history Close · MA20 · MA60

Close MA20MA60

The latest close is ₩249,500 and the market capitalization is ₩5.4 trillion. The price sits below its 20-day moving average (₩255,950) and below its 60-day moving average (₩264,250). It is under both its short- and medium-term moving averages, so the trend looks subdued. The RSI (a supplementary indicator that gauges the strength of gains versus losses over the past 14 days on a 0-100 scale) is 45.5, a neutral level. The one-month change is -2.9%, the three-month change is +18.8%, and the position relative to the 52-week high is -26.2%. Relative strength versus the KOSPI is 42 (on a 1-99 scale, converted from returns against the index over the past year with more weight on recent performance; higher means stronger than the market). It is stronger than roughly 42% of all stocks. Over the past three months it lagged the index by 7.8%. Chart interpretation is best done alongside trading volume and the dates on which disclosures occur.

Relative performance stock vs index · start = 100

42Relative strength vs KOSPI1–99 · last 12 months’ return vs the index, recency-weighted · higher = stronger than the marketTop 58% strength

Excess return vs index · 3M -7.83% / 6M -28.15% / 12M -48.11%

StockKOSPI

Key metrics vs sector median

Valuation

P/E (trailing)15.51x
Forward P/E13.67x
P/B1.60x
P/S3.57x
EPS₩16,091
BPS (book value/share)₩156,186
Dividend yield0.46%
DPS₩1,150

The P/E of 15.51x is in line with the sector median (14.98x). The P/B is 1.60x. That said, this P/E is based on last year's (trailing) results. With recent quarterly earnings up sharply, the trailing P/E can look higher than it really is, so a precise read is best done on this year's expected (forward) earnings.

Enterprise value (EV)

Net debt-$97.1M
EV (enterprise value)$3.7B
EV/EBIT345.97x
EV/EBITDA49.82x
EV/Sales3.69x
FCF (free cash flow)$31.1M
FCF yield0.82%

EV = market cap + net debt. It reflects cash and debt, so it captures the real cost of the whole business that market cap alone misses; lower multiples are cheaper relative to earnings or sales.

Profitability & financials

ROE10.30%
Operating margin1.07%
Net margin23.01%
Debt ratio128.78%
Payout ratio6.40%

Return on equity (ROE) is 10.3%, in line with the sector average (10.0%). The operating margin is 1.1%. The debt ratio is 128.8%, so the financial structure is moderate.

Growth FY2025 · annual report (consolidated)

Item202320242025YoY
Revenue$1.2B$1.0B$998.8M-4.51% ↑ faster
Operating profit$91.0M-$72.4M$10.7M
Net profit$140.6M$62.4M$229.8M+267.96% ↑ faster
5-year20212022202320242025
Revenue$1.5B$1.7B$1.2B$1.0B$998.8M
Operating profit$248.7M$370.5M$91.0M-$72.4M$10.7M
Net profit$262.3M$289.0M$140.6M$62.4M$229.8M
Revenue CAGR4-yr avg -10.12%

Revenue fell 4.5% year over year (2023 ₩1.8 trillion → 2024 ₩1.6 trillion → 2025 ₩1.5 trillion), and the three-year trend is 'falling'. That said, the rate of decline narrowed from the prior year. Over the 5 years on record, revenue compound annual growth (CAGR) is -10.1%. The two-year revenue CAGR is -8.0%. In the most recent quarter (Q1 2026), revenue was 54.7% higher than the same period a year earlier.

Latest quarterly results Q1 2026 · vs year-ago

Revenue$369.4M
Revenue YoY+54.71%
Operating profit$75.1M
Op. profit YoY+2070.08%
Net profit$101.0M
Net profit YoY+306.40%

Technical indicators

RSI (14)45.5
MA20₩255,950
MA60₩264,250
1-month-2.92%
3-month+18.81%
vs 52-wk high-26.18%

What stands out

  • ROE of 10.3% points to solid profitability.

Points to watch

  • Revenue fell 4.5% year over year (3-year trend: falling).
  • The price is high versus peers, so expectations already appear priced in.

Recent news & events searched · sourced

Figure cross-check computed ↔ external

MetricComputedExternalStatusSource
First-quarter 2026 operating profitapprox. ₩113.3 billion(base quarter op_income ₩113,276,557,964)approx. ₩113.3 billionConfirmedlink
Aion 2 global launch timing and platforms2026 PC2026 , · PCConfirmedlink
Estimated 2026 normalized net profit (forward)approx. ₩390.0 billion(self-estimate, forward PER approx. 14.0)Unverifiedlink

Recent filings

📖 Plain-language glossary — expand if you are new to this
P/E
How many times a year's net profit the price is worth (lower is cheaper relative to earnings). The P/E here is on trailing (last full-year) results; for companies whose earnings swing fast (memory chips and other cyclicals/high-growth), a forward P/E on this year's expected earnings is more accurate.
P/B
Price relative to net assets (equity). Around 1x means it trades near book value; below 1x means below book.
P/S
Price relative to a year's revenue — useful for growth companies with thin earnings.
Net debt / EV
Net debt = interest-bearing debt − cash. Negative means more cash than debt (net cash). EV (enterprise value) = market cap + net debt, closer to what it would cost to buy the whole business.
EV/EBIT · EV/EBITDA · EV/Sales
Enterprise value against operating profit (EBIT), EBITDA, or revenue. Unlike P/E these reflect debt and cash; lower is cheaper relative to earnings power or sales.
FCF / FCF yield
Free cash flow = operating cash − capex, the cash actually left over. FCF yield = FCF ÷ market cap; higher means more cash generated per unit of market value.
Intrinsic value (DCF)
Future free cash flow (or, for some capex-heavy but profitable names, forecast earnings) discounted to today to estimate per-share value. Because it shifts a lot with the discount-rate and growth assumptions, it is shown as a bear/base/bull range, and the basis and assumptions are disclosed in one line beneath it.
ROE
How much profit the company earns in a year on its equity (%). Higher means better returns on capital.
EPS / BPS
Earnings per share / net assets (book value) per share.
Operating / net margin
Profit left from the core business / final profit after tax and interest, per unit of revenue.
Debt ratio
Debt relative to equity (%). Higher means more reliance on borrowing (norms vary by sector).
Current ratio
Assets convertible to cash within a year against debt due within a year. Above 100% leaves some short-term headroom.
Interest coverage
How many times operating profit covers the interest owed. Below 1x means operating profit alone struggles to cover interest.
Dividend yield / payout ratio
The year's dividend as a % of today's price / the share of earnings paid out as dividends.
Revenue CAGR
Multi-year growth expressed as a single yearly average (compound annual growth rate).
RSI (short-term signal)
Whether recent price action is overheated or beaten down. Above 70 is overbought, below 30 oversold.
MA20 / MA60 (moving averages)
The 20- and 60-day average price. Price above them signals a firmer short-term trend.
vs 52-week high
How far below the past year's peak the price sits now (%).

All figures are for reference only; how they read varies by sector and over time.

Sources: Korea FSC market-price API (data.go.kr), OpenDART, KRX/KIND — public data only.

Bong Stocks presents public-data-based information for reference only. It is not investment advice and contains no target prices, ratings, or buy/sell recommendations. Verify independently before making any decision.